This is a 6-week project of a team of 8, recreating a studio environment, where each one was allocated with a specific role. All the assets were created/textured/animated by members of the team.

I was the Team Leader/Producer, organising the project with time schedules, workload allocation and record keeping. To make sure we're keeping up with the deadlines, however, I contributed as a Look Development artist wherever needed. I was also responsible for the final editing of the video that was done using Adobe Premiere.

Shot 1

For Shot 1 I was partially responsible for Lighting the scene in Maya using Arnold.

Shot 2

For Shot 2 I was partially responsible for Lighting the scene in Maya using Arnold.

Shot 3

For Shot 3 I created for the Texture Artist a procedural dirt texture with water paddles in Substance Designer, giving access to settings that fully controlled the colours, and the levels of water.

Shot 4

For Shot 4 I set up the Lighting in Maya, Arnold and textured the cave using Substance Painter.

Shot 5

For Shot 5 I set up the Lighting in Arnold Maya.

This project was based on concepts created by the following incredibly talented artists:

A big thank you to everyone in my team for being a valuable member:
Kimberly Randall Martina Mueller Jack Caroll Niav Hanlon Declan Morrow Murray Rankin Asana Rezaee Jarihani

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